IC26 Branded Triangle

Las Vegas Convention Center
Las Vegas, Nevada
Education: June 13-19 | West Hall Meeting Rooms
Exhibits: June 17-19 | North & Central Halls

Headline Partner
Shure logo

InfoComm 2026 Sessions

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How to Get into the Business of eSports

ES95
Wed, June 17
W230
CTS: TBC
CTS-D: TBC
CTS-I: TBC
ANP: TBC
Broadcast AV Business and Project Management Events and Entertainment
Learning Level: 1. Introductory
Included with: Premier Pass,Essentials Pass

eSports isn’t just a trend, it’s a global industry with massive audiences, unique technical requirements, and huge opportunities for AV and event professionals. However, breaking into this space requires more than gear, it takes understanding the ecosystem, the stakeholders, and the business models that drive eSports forward.

In this session, we’ll explore what it really takes to enter the eSports market, from technical infrastructure and production workflows to partnerships, sponsorships, and venue considerations. Attendees will walk away with a clear picture of where opportunities lie, what pitfalls to avoid, and how to position themselves to win business in this fast-growing sector.

Admission is subject to room capacity and available on a first‑come, first‑served basis.

Speakers
Joshua Kell, CEO - Horizon AVL / Esports Integration
Sean Kelly, Director of Production & Outreach - Syracuse University Esports
Melissa Deslauriers, Director of Client Engagement - CCR Solutions

Pass Type

Premier Pass,Essentials Pass