Case Study: How Esports Can Take Universities to the Next Level
Jun 15, 2023
Content Production and Streaming Learning Spaces
This case study discussion focuses on UNC Greensboro, who recently implemented a brand new esports arena on campus for its students to have a new space to use academically, competitively, or recreationally. The new UNC Greensboro esports arena will be a proof point during this conversation as the group discusses how technology plays a role in the flexibility of this space and its multiple uses. Esports arenas are most known to house competitions, and extracurricular games, but it also is a place where educators can bring their students to activate hands-on learning.
- Discuss esports integration with their respective schools to provide students with additional resources for academic and recreational use.
- Understand the different types of technology that go into an esports space such as content distribution, lighting, and control systems.
- Understand esports in education and how it relates to themes students would like to see in their perspective schools.