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InfoComm 2025

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Designing Audio Systems with High Intelligibility

ED02
Wed, June 11
W311GH
CTS-D: TBC
CTS-I: TBC
ANP: TBC
Audio

In today’s technology-heavy world, it’s easy to fall into the trap of thinking there’s a computer or piece of hardware that can solve all your problems. However, we must remember that audio is a physical medium, and it obeys the natural laws of physics. Learning how audio acts and reacts to our environment and how we physiologically process it means we can design audio systems that remain highly intelligible at its creation and its conclusion.

In this session we are going back to audio itself. Not technology, not the system, but actual physics. This session is for anyone that wants to make systems less taxing on the user, by avoiding strain and fatigue to allow listeners to more easily to focus on the content.

Speakers
Rebecca Sullins, Senior Design Engineer - AmpThink