Designing AV for the Human Factor
Let's face it, we're all human! But what does that really mean for how we design audiovisual solutions? In this class we will do a crash course in a narrow segment of human factors - looking at the sensory and cognitive capabilities and limitations of humans and some corresponding best practices for design. We'll study the human information processing model to learn how humans receive and interpret their world. Then we'll look at the seven stages of action and consider the gulfs of evaluation and execution. Finally, we'll get practical and look at system design methods that can be utilized to help people overcome the two gulfs including concepts such as affordances, conceptual models, making things visible, giving feedback, and mapping.